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HEXHOUNDNerd Rage Asylum

Use the map editor.

The editor combines a map canvas, editing tools, a selection palette, and controls for saving and export.

Place your first terrain

  1. Create a map or open a saved map.
  2. Select Tile Stamp from the tool buttons.
  3. Choose a terrain tile from the palette.
  4. Click a hex to place the tile. Choose another tile to change terrain.
Tile Stamp selected in the editor with terrain placed on the map.

Select Tile Stamp, choose terrain, and place it on a hex.

Open full-size GIF

The palette appears for tools that need a selection. Previous page and Next page reveal more choices.

Select Move and drag the canvas to pan. Arrow keys also pan the view. Use = or Numpad + to zoom in, and - to zoom out.

Panning changes your view. It does not move terrain or the party.

Choose a tool

Roads draws paths, roads, and junctions. Rivers draws directed watercourses.

Use Toponyms to draw a Line label or name an existing tile, POI, road or river in Point mode.

Hover over a tool to see its name. Locked controls explain why the action is unavailable.

Edit with the keyboard

Select Keyboard Edit or press K. Move the cursor, select a tool with Tab, then press Enter to apply it.

Press Escape to leave the mode. The keyboard reference lists movement keys and mode-specific controls.

Save and continue

Changes save as you work. Check the editor's saving messages before leaving a map.

Use Undo, Redo, and saving recovery when you need to correct a change.

Use Generate map tiles for area generation, Settings for appearance, or Export map for a PNG image.